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Creativity Toolkit II: Creative Collaboration Quiz Answers

Creativity Toolkit II: Creative Collaboration Quiz Answers

Quiz : Pitching Ideas

Q1. Hesitation in speech makes people feel like the story is less credible.

  • True
  • False

Q2. An unconventional idea receives more acceptance from people rather than a conventional idea.

  • True
  • False

Q3. Which of the following is not a characteristic of a good story?

  • Simple
  • Surprising
  • Emotional
  • Concrete
  • Conversational
  • Credible

Q4. When you share an idea, it gains immediate acceptance from others.

  • True
  • False

Q5. Which of the following is an effective way to persuade people of a creative idea?

  • In-person communication
  • Email communication
  • Both

Q6. Thinking about charismatic leaders makes people more accepting of promoting creative people into leadership roles.

  • True
  • False

Q7. Repetition-Break Stories are:

  • Similar event + Different Event + Different Event
  • Similar event + Similar Event + Similar Event
  • Different event + Different Event + Different Event
  • Similar event + Similar Event + Different Event

Q8. Being creative can be disruptive.

  • True
  • False

Q9. Telling a story is important because

  • It helps the listener relate to the ideas expressed
  • It encourages the communicator to start with what the listener can understand
  • Helps the listener remember what we have said
  • All of the above

Q10. The Repetition-Break story is one way to generate surprise. (True/False

  • True
  • False

Creativity Toolkit II: Creative Collaboration Week 02 Quiz Answers

Quiz : Evaluating Ideas

Q1. Ideas which are accepted by creators but rejected by evaluators are called

  • Hits
  • False Alarms
  • Missed Opportunities
  • Correct Rejections

Q2. For non-decision makers, social approval of an idea was given highest importance.

  • True
  • False

Q3. Creators and evaluators always have the same view of an idea.

  • True
  • False

Q4. The role that we are in does not play any part in deciding how creative an idea is.

  • True
  • False

Q5. In pitching creative ideas, it is important to know _________

  • Your enemies
  • Yours distractions
  • Your audience
  • Your supporters

Q6. A person with an unconventional appearance pitching a creative idea increases the perception of the idea’s creativity relative to a person with a conventional appearance.

  • True
  • False

Q7. Narcissists’ ideas tend to be viewed as more creative because of the confidence with which they express their ideas. (True/False)

  • True
  • False

Q8. There is a bias against creative ideas when people feel:

  • Uncertain
  • Powerful
  • Tired

Q9. ______ helps bridge the gap between creators’ and evaluators’ perceptions of a creative idea.

  • Pitching
  • Arguing
  • Appearance

Q10. Having more ideas from which to choose makes it more likely people will select a creative idea.

  • True
  • False

Creativity Toolkit II: Creative Collaboration Week 03 Quiz Answers

Quiz : The Allure of Creativity

Q1. Conversational bottleneck is a barrier to team creativity.

  • True
  • False

Q2. When creativity is a desired goal, it is a mistake to form teams too quickly.

  • True
  • False

Q3. Which of the following are barriers to team creativity?

  • Teams make people lazy.
  • Teams make people timid.
  • Teams cause conversational bottlenecks.
  • All the above

Q4. Norms can limit the variety of perspectives that people are willing to share.

  • True
  • False

Q5. Normative influence means:

  • Going along with the group because you think they know the truth
  • Going along with the group because you have no choice
  • Going along with the group in order to fit in
  • Going along with the group because the group is large

Q6. Polarization happens when people with different mindsets come together to prove each other wrong.

  • True
  • False

Q7. Overconfidence limits team creativity by:

  • Making the group less diverse
  • Inhibiting the exploration of alternatives
  • Making the group give up too easily
  • Making the group polarize

Q8. Common knowledge effect leads to the following:

  • A. The team focuses on unique knowledge while failing to use common knowledge.
  • B. The team focuses on common knowledge while failing to use unique knowledge.
  • C. Both A and B
  • D. None of the above

Q9. Allowing people to think about a problem beforehand helps them come up with their own version of solution, in turn enhancing generation of creative ideas.

  • True
  • False

Q10. Pluralistic ignorance stifles creativity by:

  • Making deviants exit the group
  • Making group members remain silent even though everyone privately disagrees
  • Forming a strict hierarchy
  • None of the above

Creativity Toolkit II: Creative Collaboration Week 04 Quiz Answers

Quiz : Breaking the Barriers to Team Creativity

Q1. The ideal personality mix is:

  • Mainly conformist people with one or two creative people working together
  • Mainly creative people with one or two conformist people working together
  • All creative people working together
  • All conformist people working together

Q2. The _______ play the “glue” role in the team.

  • Creatives
  • Conformists
  • Narcists
  • None of the above

Q3. The one trait that diminishes creativity are the people:

  • Who are not creative
  • Who are conformists
  • Who are excessively focused on tiny details
  • Who are not focused on the tiny details

Q4. Conflict gets suppressed by:

  • A. Individualistic norms
  • B. Collectivistic norms
  • C. Both A and B
  • D. Neither A nor B

Q5. _______ stamps out some of the behavior in teams necessary for creativity.

  • Individualism
  • Conformist
  • Collectivism
  • None of the above

Q6. ________ can lead to curiosity.

  • Ideology
  • Status
  • Dissent
  • Conflict

Q7. Conflict can lead to:

  • Dissent
  • Creativity
  • Confusion
  • Collectivism

Q8. You can leverage strong norms to encourage less creative people toward more appropriate behavior if you specify that the expectation is individualism.

  • True
  • False

Q9. Changing members in the team periodically hampers the creativity in the team.

  • True
  • False

Q10. Dissent breaks down the overconfidence in teams.

  • True
  • False

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